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April 3rd

  • jesseemmothmusik
  • 3 apr.
  • 1 min läsning

I’m beginning to wrap this project up. Recent days have been about getting this specialization project to a closure and by that also having to prioritize what to spend my time on.

In engine usage

The asset files exported from the editor can now be loaded and used in my own engine. I enabled one asset to have more than one region, which means I can now create sets of sounds which is very useful when cycling through sound effects for a specific event in a game.


The implementation of a component for round robin style cycling around a set of sounds
The implementation of a component for round robin style cycling around a set of sounds

What is still left of the whole Audio Region class from the editor project is a POD object which holds the information necessary to represent it in a game environment.


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Future improvements

I spent a lot of time recently thinking about what features I want to add to WAVEIO. Some obvious things are more DSP effects (which can really amp up the usability when creating round robin regions for sound effects!), better waveform rendering and some optimizations. As these won’t fit into this project, I had to prioritize getting the editor and the engine implementation to a finished state.


Sharing

It has always been my intention to make this project available for people to try out. Once I’m through some in depth bug testing and refactoring the source will be available on my Github.



Portfolio launch!!

On Monday (April 7th) it’s time for me to publish my portfolio! This includes some more examples from this projects as well as other fun stuff. Be sure to check it out!


 
 

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